Designing a full-sized game for a five-inch screen isn’t about shrinking...
https://wiki-planet.win/index.php/How_Do_You_Design_for_Both_Tablets_and_Phones_Without_Breaking_UI%3F
Designing a full-sized game for a five-inch screen isn’t about shrinking everything down. It’s about making smart choices. You focus on touch-first controls that feel natural on small glass. You decide if portrait or landscape fits the gameplay better